Reason Racer is a racing game modeled after a type of race called a “rally”. Players drive to a “pit stop” where they have to complete a challenge before being able to move on. Before race begins, players will watch a short video designed to build interest in the topic (without giving away the answers!) while also introducing a concept specific to scientific argumentation. After the movie is over, the race will begin.
Driving the car is accomplished with the keyboard. Students will use the arrow keys to maneuver the car around the track. Driving off the track is possible, but the car drives much slower off-road. To go forward, use the up arrow. Left and right arrows will turn the car. The down arrow is reverse. Left-handed students can use the WASD keys instead of the arrow keys. (W is forward, A and D are left and right, S is reverse).
Cars cannot collide with each other. A student can tell which car is his or hers by a soft glow around the car. Across the bottom of the screen is a mini map showing the location of all of the other cars in the race, even ones far ahead or behind. There is also a “speedometer” showing the current level of speed boost. Students gain and lose speed boosts by getting questions right or wrong in the pit stops.
Once players make it to a pit stop, they will stop racing and enter a mini-game. The pit stops are described in the following sections.
Reason Racer is a racing game modeled after a type of race called a “rally”. Players drive to a “pit stop” where they have to complete a challenge before being able to move on. Before race begins, players will watch a short video designed to build interest in the topic (without giving away the answers!) while also introducing a concept specific to scientific argumentation. After the movie is over, the race will begin.
Driving the car is accomplished with the keyboard. Students will use the arrow keys to maneuver the car around the track. Driving off the track is possible, but the car drives much slower off-road. To go forward, use the up arrow. Left and right arrows will turn the car. The down arrow is reverse. Left-handed students can use the WASD keys instead of the arrow keys. (W is forward, A and D are left and right, S is reverse).
Cars cannot collide with each other. A student can tell which car is his or hers by a soft glow around the car. Across the bottom of the screen is a mini map showing the location of all of the other cars in the race, even ones far ahead or behind. There is also a “speedometer” showing the current level of speed boost. Students gain and lose speed boosts by getting questions right or wrong in the pit stops.
Once players make it to a pit stop, they will stop racing and enter a mini-game. The pit stops are described in the following sections.
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